Stopuaj Ji̊ Qi̊v (Stopu /aʤ/ [maze] [siege]) is a subtropical Small City located in the Kveviēid Region of the Tetburland.
The name Stopuaj Ji̊ Qi̊v is derived from the Sylvin language, as Stopuaj Ji̊ Qi̊v was founded by Tsëm, who was culturaly Tauran.
Climate
Stopuaj Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Stopuaj Ji̊ Qi̊v receives an average of 144 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Stopuaj Ji̊ Qi̊v covers an area of nearly 18 km2 (7 mi2), and an average elevation of 4942 m (16213 ft) above sea level.
Overview
Stopuaj Ji̊ Qi̊v was founded durring the early 14th century in summer of the year 1307, by Tsëm. The establishment of Stopuaj Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Tsëm electing to pay people to resettle in Stopuaj Ji̊ Qi̊v.
Stopuaj Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Stopuaj Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Stopuaj Ji̊ Qi̊v is is constructed arround a series of crampt canals mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Stopuaj Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Stopuaj Ji̊ Qi̊v is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.
Civic Infrastructure
Stopuaj Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Stopuaj Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stopuaj Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stopuaj Ji̊ Qi̊v's parks.
Stopuaj Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stopuaj Ji̊ Qi̊v.
Stopuaj Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Stopuaj Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Stopuaj Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Stopuaj Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Stopuaj Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stopuaj Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Stopuaj Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Stopuaj Ji̊ Qi̊v's grid is powered by an arcane means.
Stopuaj Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Stopuaj Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stopuaj Ji̊ Qi̊v's natural decorations nor waterways.
Stopuaj Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Stopuaj Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Stopuaj Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The law within Stopuaj Ji̊ Qi̊v is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.
Stopuaj Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Stopuaj Ji̊ Qi̊v grains of dust blow into perfectly neat rows.
The Leshy, Leaf near Stopuaj Ji̊ Qi̊v are known to be quite timid.
Stopuaj Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Mysticism energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 7
Farmers: 12
Farm Laborer: 27
Hunters: 14
Milk Maids: 12
Ranchers: 5
Ranch Hands: 12
Shepherds: 12
Farmland: 17780 m2
Cattle and Similar Creatures: 1103
Poultry: 13236
Swine: 882
Sheep: 44
Goats: 8
Horses, Mounts, and Beasts of Burden: 441
Craftsmen
Arms and Toolmakers: 8
Blacksmiths: 9
Bookbinders: 5
Buckle-makers: 5
Cabinetmakers: 9
Candlemakers: 16
Carpenters: 14
Clothmakers: 11
Coach and Harness Makers: 4
Coopers: 11
Copper, Brass, Tin, Zinc, and Lead Workers: 6
Copyists: 4
Cutlers: 3
Fabricworkers: 10
Farrier: 28
Furriers: 2
Glassworkers: 15
Gunsmiths: 9
Harness-Makers: 4
Hatters: 8
Hosiery Workers: 3
Jewelers: 4
Leatherwrights: 11
Locksmiths: 4
Matchstick makers: 6
Musical Instrument Makers: 6
Painters, Structures and Fixtures: 5
Paper Workers: 6
Plasterers: 5
Pursemakers: 7
Roofers: 4
Ropemakers: 4
Rugmakers: 4
Saddlers: 7
Scabbardmakers: 9
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 4
Shoemakers: 4
Soap and Tallow Workers: 13
Tailors: 25
Tanners: 5
Upholsterers: 6
Watchmakers: 5
Weavers: 11
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 5
Booksellers: 6
Butchers: 11
Chandlers: 11
Chicken Butchers: 12
Entrepreneurs: 4
Fine Clothiers: 11
Fishmongers: 11
Florists: 2
Potion Sellers: 7
Resellers: 18
Spice Merchants: 5
Wine-sellers: 9
Wheelwright: 6
Woodsellers: 4
Service workers
Bakers: 20
Barbers: 19
Coachmen: 6
Cooks: 19
Doctors: 10
Gamekeepers: 6
Grooms: 3
Hairdressers: 17
Healers: 11
Housekeepers: 11
Housemaids: 23
House Stewards: 13
Inns: 4
Laundry maids: 8
Maidservants: 13
Nursery Maids: 7
Pastrycooks: 16
Restaurateur: 16
Tavern Keepers: 17
Specialized Laborer
Ashworkers: 6
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 9
In-Town Couriers: 10
Long Haul Couriers: 10
Dockyard Workers: 9
Gas Workers: 2
Hay Merchants: 3
Leech Collectors: 13
Millers: 10
Miners: 10
Oilmen and Polishers: 7
Postmen: 10
Pure Finder: 5
Skinners: 13
Sugar Refiners: 2
Tosher: 6
Warehousemen: 16
Watercarriers: 9
Watermen, Bargemen, etc.: 12
Skilled Laborers
Accountants: 5
Alchemist: 6
Clerk: 8
Dentists: 4
Educators: 12
Engineers: 6
Gardeners: 4
Mages: 3
Plumbers: 4
Pharmacist: 5
Professors: 1
Scientists: 3
Wizards: 1
Civil Servants
Adventurers: 4
Bankers: 6
Civil Clerks: 9
Civic Iudex: 5
Consultants: 2
Exorcist: 9
Fixers: 5
Kami Clerk: 8
Landlords: 8
Lawyers: 5
Legend Keepers: 7
Militia Officers: 31
Monks, Monastic: 13
Monks, Civic: 14
Historian, Oral: 10
Historian, Textual: 5
Policemen, Sheriffs, etc.: 10
Priests: 18
Rangers: 5
Rat Catchers: 7
Scholars: 7
Spiritualist: 8
Slayers: 2
Storytellers: 16
Military Officers: 15
Cottage Industries
Brewers: 13
Comfort Services: 16
Enchanters: 4
Herbalists: 4
Jaminators: 15
Needleworkers: 15
Potters: 6
Preserve Makers: 15
Quilters: 6
Seamsters: 21
Spinners: 12
Tinker: 4
Weaver: 11
Artists
Actors: 4
Architects: 1
Bards: 6
Costumers: 2
Dancers: 5
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 2
Glaziers: 4
Inlayers: 4
Musicians: 11
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 14
Writers: 15
Produce Industries
Butter Churners: 14
Canners: 12
Cheesmakers: 14
Ice Merchants: 1
Millers: 8
Picklers: 7
Smokers: 5
Stockmakers: 5
Tobacconists: 6
Tallowmakers: 10
1573 of Stopuaj Ji̊ Qi̊v's population work within a Foundational Occupation.
94 work in Agriculture
348 work as Craftsmen
128 work as Merchants
239 work as Service Workers
167 work as General Laborers
62 work as Skilled Laborers
229 work as Civil Servants
142 work in Cottage Industries
82 work as Artists
82 work in Produce Industries
2707 of Stopuaj Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 132 (3%) are noncontributers.
Points of Interest
Stopuaj Ji̊ Qi̊v's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Stopuaj Ji̊ Qi̊v's local festivals commemorates this miracle.